WebGL2 is available in FF38, but is off by default via a pref (webgl.enable-prototype-webgl2). I imagine it is likely it will be finalized by FF45, so we should review the spec by then.
https://browserleaks.com/webgl has WebGL2 values as well and there are a bunch of them that are different on different platforms/computers ("3.7.2 Setting and getting state" has a good overview of what information is made available with the new WebGL version).
One thing we could do is trying to determine whether we want to bind at least some of those values to our modified minimal mode as well (see #16005 (moved)). But for the time being (i.e. for preparing a 7.0 release) disabling WebGL2 seems to be the best solution. This is done by flipping webgl.enable-webgl2 to false.
Applied to tor-browser-52.1.1esr-7.0-1and tor-browser-52.1.0esr-7.0-2 (commit b9bff8b465284d1ad0a95ca19e2318b4e200f63f and 2931426f6f8f2541ca6e5b43c62a61ab8bc9eec4).
Trac: Status: needs_review to closed Resolution: N/Ato fixed