Changes between Initial Version and Version 1 of Ticket #20348, comment 35


Ignore:
Timestamp:
Dec 5, 2016, 6:09:28 PM (3 years ago)
Author:
cypherpunks
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #20348, comment 35

    initial v1  
    1 > It sounds like kzblocked has actually gotten it to happen, maybe on a slow link.
    2 
    3 This is something about conn.Conn.Write(frameBuf.Bytes()), if frameBuf is too long (say 4-7 frames) then everything broken. Can't reproduce short write exactly, as log and tcpdump show everything goes to wire, but server dislikes result anyway. If to conn.Conn.Write every frame separately then server dislike data anyway, but if to delay every conn.Conn.Write then everything works ok. I'm lost