Changes between Initial Version and Version 1 of Ticket #24667, comment 1


Ignore:
Timestamp:
Dec 22, 2017, 4:12:08 AM (20 months ago)
Author:
arma
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #24667, comment 1

    initial v1  
    1010So, silently dropping destroy cells seems really bad and like we should really try to avoid it.
    1111
    12 One option is to queue them somewhere, using the more efficient queue that we put in with #24666, and then send them over the next "little while". That is, it's not critical to send them immediately, so long as they are sent sometime.
     12One option is to queue them somewhere, using the more efficient queue that we put in with #24666, and then send them "over the next little while". That is, it's not critical to send them immediately, so long as they are sent sometime.
    1313
    1414Another option would be to rotate the long-term ORConn once an event has happened that caused us to drop destroy requests. That is, try to work towards closing the orconn, which will trigger destruction of the remaining circuits. But if even one long-lived circuit remains, that option is not so great, since it could remain for days or even weeks.